![]() Partially tested with GZDoom 4.1.3 & 3.5. Latest GZDoom v4.5. Fixed many missing/buggy death animations for Zombie Scientist (with axe) and pistol/rifle zombies, (errors from Brutal Doom 21) Project Brutality 3.0 (most recent version is 3.0 located here. Fixed SSG from giving too much ammo (12), back to default 4 Fixed rocket, pyro, ssg, qsg, plasma & ZSpecOps Zombie heights (they arn't too tall now) Project Brutality 3. Grenade damage and armour save modifier closer to Brutal Doom 21 (pre-patch) Slightly higher 'weak' monster HP (Imps and Zombies) Mod name "BD21 XVME 1.3.1 brutal doom 21 MONSTERS ONLY addon" ![]() Download the altered BDpatch21.0.3 and main file bd21_xvme1.3.1_TPR_(MonstersOnly) from. If you use this in Doom 2 or other WADS there might be too many of these strong monster variants.Īn attempt at a monsters only version has been made. Is intended only for Doom1 so that Revenants, Arachnotrons, Mancubii, Barons, Archviles, Commandos and Pain Elementals and mini masterminds will spawn (small chances to replace rifle zombie, pinkys and imps and hell knights). Optional: BD_SniperRifle_TPR (works well with the Sniper mod so sniper Zombie will drop a sniper)Ĭompatible weapons that drop from relevant monsters Good to download the sister addon = bdv21mut_ewm & Tomtefars light (so quad shotgun, doom movie rifle, hell rifle, unmaker and compact SMG drop from new enemies and many other changes, new revolver, smoke on casings//minigun, railgun&bfg10k, autoshotgun&assaultshotgun, mancubus flamer all have seperate ammo) Project Brutality 3.0 - Overview, Tutorial and Demonstration - YouTube 2023 Google LLC What do you get when you combine a classic game of Doom, a new engine, updated graphics and turn. Optional monsters drop ammo not guns: if you don't want to get all the high level weapons in the early game from monster drops. Project Brutality 3.Optional: bd21_xvme1.3.1_TPR_Monsters drop ammo not guns (Optional)īd21_xvme1.3.1_respawner_TPR_(21.0.3 patch) Project Brutality was originally released as an expansion of Brutal Doom, then it has been released as a standalone mod based on Brutal Doom v20b, and it further continues its gameplay expansion that Doom fans have wanted. Project Brutality (c) pa1nki113r 2015-2020 Save Cancel Type or Copy/Paste PathProjectBrutality-master.pk3 right under doom.Autoload or doom.id.doom2. Project Brutality 3.0 is still currently in development, and you can definitely check out its Discord channel right here for more content: ĭoom II Hell on Earth (c) id Software 1994 Few creative liberties were taken with this mod: -Afrit is now more like Scythe2 Afrit than PB 3.0 Afrit -Cyberpaladin, Cyberknight and. Excludes the zombies from Project Brutality 3.0. Project Brutality has a dynamic spawn system in default, meaning that later levels will spawn higher tier weapons and enemies, making this mod challenging to play particularly on 32-map megawads. Project Brutality 3.0 Monsters for Brutal DOOM v21 Gold, with both GZDoom and Zandronum for Multiplayer support. Like Brutal Doom, you can throw grenades at a mob of enemies, but you can also set proximity mines to set up traps against enemies. Most of the weapons have the weapon special which allows for the weapons to alternate different attacks, such as changing ammo types or firing rates. It is like Brutal Doom, but with expanded arsenal and bestiary, and upgrades are available for some of the weapons to make them even more useful, such as a drum upgrade for the auto shotgun or powerful Dragon's Breath shells for the regular shotgun. Project Brutality is an amazing gameplay mod created by pa1nki113r, and it's one of my favorite Doom gameplay mods I've played. ![]() Like to watch this within the 4:3 aspect ratio.ĭownload Project Brutality 3.0 (W.I.P.) at:
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